Nowadays, 3D modelling is used in various fields. Movies has animated characters, objects and environment. Many digital games create engaging virtual worlds. Architects, engineers use 3D softwares to demonstrate proposed landscapes, structures etc. Even 3D models of organs are used in Medical Industry. Scientists use 3D geological models. As the use of 3D models increases, the demand for the same increases. If you want make career in any of the above mentioned fields, you must learn 3D Modelling!
LEAP 3D Modelling
3D modeling and animation have transformed numerous fields, including filmmaking, computer games, and architecture and product design. Yet the underlying basis of high-quality 3D production originates in traditional design and animation methodologies. This course provides an introduction to the exciting world of 3D content creation, while emphasizing its connection to the creative thought process. Students will learn an overview of the artist workflow as it relates to modeling, texturing, animation, lighting and rendering. This course offers a new dimension to the process of filmmaking and design.
What you'll learn ?
Academic Approach
The academic approach of the courses focuses on the “work-centric” education i.e. begin with work (and not from a book!), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as an employee or entrepreneur as well as development of the community to which s/he belongs. Learning methodology:
- Step -1: Learners are given an overview of the course and its connection to life and work.
- Step -2: Learners are exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
- Step -3: Learners are acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
- Step -4: Learners are acquainted with the architecture of the tool or tool map so as to appreciate various parts of the tool, their functions, utility and inter-relations.
- Step -5: Learners are exposed to simple application development methodology by using the tool at the beginner’s level.
- Step -6: Learners perform the differential skills related to the use of the tool to improve the given ready-made industry-standard outputs.
- Step -7: Learners are engaged in appreciation of real-life case studies developed by the experts.
- Step -8: Learners are encouraged to proceed from appreciation to imitation of the experts.
- Step -9: After the imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
- Step-10: Emulation is taken a level further from working with differential skills towards the visualization and creation of a complete output according to the requirements provided. (Long Assignments)
- Step-11: Understanding the requirements, communicating one’s own thoughts and presenting are important skills required in facing an interview for securing a work order/job. For instilling these skills, learners are presented with various subject-specific technical as well as HR-oriented questions and encouraged to answer them.
- Step-12: Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression, from self-expression to self-confidence and from self-confidence to self-reliance and self-esteem!
Syllabus
- Watching 3D movies
- Entering into CGI industry
- Beginning with CGI
- Taking a career path in 3D industry
- Getting started with 3D software
- Working with Blender
- Situation: First model
- Situation: Coral
- Situation: Loop cut Rat
- Situation: N-Gon
- Situation: Cactus
- Situation: Pipe
- Situation: Chocolate cube
- Situation: Spring
- Situation: Stone
- Situation: Pillar
- Situation: Screw
- Situation: Top
- Situation: Temple
- Situation: Ceiling fan
- Situation: Rupee
- Situation: Apple
- Situation: Bullock cart wheel
- Situation: Stairs
- Situation: Football
- Situation: Monster character
- Situation: Carom
- Situation: Soccer net
- Situation: Flute
- Adding facial shape keys
- Situation: Pool table
- Situation: Couch
- Situation: Guitar
- Situation: Balcony
- Situation: Nomenclature
- Situation: sculpting human head
- Situation: Human denture
- Situation: Retopology
- Normal map Pineapple man
- Situation: Watch
- Situation: Giant wheel
- Situation: Goggle
- Delay to send photorealistic image
- Situation: Bottle
- Presenting the Model
- Freelancing
- Selling 3D Content
- The Story of CGI
Skills: 3D movies, Comprehend CGI, 3d animation process, CG modeler, install Blender, Various parts of blender
Outputs: Create a toy, create a Coral, create a Chair, create a Chocolate cube, create a Pipe, create a Pillar, create a Ceiling fan, and create a Bullock cart wheel
Create a toy
Create a chair
Evaluation Pattern
Evaluation Pattern of LEAP Courses consists of 4 Sections as per below table:
Section No. | Section Name | Total Marks | Minimum Passing Marks |
---|---|---|---|
1 | Learning Progression | 25 | 10 |
2 | Internal Assessment | 25 | 10 |
3 | Final Online Examination | 50 | 20 |
Total | 100 | 40 | |
4 | SUPWs (Socially Useful and Productive Work in form of Assignments) | 5 Assignments | 2 Assignments to be Completed & Uploaded |
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MKCL's LEAP Certificate
The certificate will be provided to the learner who will satisfy the below criteria:
- Learners who have successfully completed above mentioned 3 Sections i.e. Section 1, Section 2 and Section 3
- Additionally, learner should have completed Section 4 (i.e. Section 4 will comprise of SUPWs i.e. Socially Useful and Productive Work in form of Assignments)
- Learner has to complete and upload minimum 2 out of 5 Assignments